Arnold渲染器IGA廣告毛發制作與渲染

本文是一篇關于Arnold渲染器渲染動畫廣告片的幕后分解。文章展示了這個短片的廣告頭發制作和渲染。
*注:arnold(阿諾德)渲染器是制作在maya和XSI平臺下的最新超級渲染器,目前被廣泛的渲染渲染適用于電影渲染中,其最大的廣告特點就是物理算法,計算速度快,制作效率高,渲染渲染設置簡單。廣告
原文地址:http://shedmtl.blogspot.ca/
翻譯:zivix(ABOUTCG)
制作過程的制作視頻教學解說:
上一篇制作過程的解析教學:https://www.aboutcg.com/14361.html
完整的視頻短片
文字解說:
The IGA campain features anywhere from 3 to 16 characters per spot. All these CG actors need to drop by the virtual hair salon before they are allowed on set. Here’s what happened to Oceane Rabais and Bella Marinada at this stage.
1-We always start with the character design made here at SHED as a reference.
任何地方的IGA運動動畫中,都有3-16個角色。渲染渲染所有這些CG演員都需要發型的廣告計算。這就是制作Oceane Rabais和Bella Marinada的發型教程。
1我們總是渲染渲染先從角色設計作為參考。
2 – We then look up on the internet for a real life reference of what the hairdo could look like. This is only as a reference to capture certain real life details. Since we are going for a Cartoonish look, we are not aiming at reproducing the reference exactly. Of course a picture of a duckface girl is always a plus.
2 -然后我們在互聯網上查找現實生活中的參考。這只是制作為了作為一個參考某些真實的生活的細節。因為是卡通角色,所以也不能完全照搬,當然女孩首先是要苗條。
3 – We proceed to create an emitter fitted to the head from which we emit guide strands with Ice. They get their shape from nurbs surfaces. Those guides are low in number (from 200 to 400), so it’s easy to work with them to groom and later simulate and cache on disk. The idea is to get the shape of the hairstyle and the length. The bright colors are there to help see what’s going on.
3 -我們繼續在頭部創建發射器使用ICE引導。然后從Nurbs獲得模型物體。引導的精度很低從200 到400 ),所以很容易計算。這個想法是為了得到發型的形狀和長度。明亮的顏色有幫助看到發生了什么。
4 – Next, we clone theses strands, add an offset to their position and apply a few Ice nodes to further the styling. These nodes generally include randomizing and clumping amongst others. We now have around 90 000 strands and it can go up to 200 000.
4,接下來,我們克隆這些引導,添加一些位置的調整和ice節點來體現發型效果。這些節點一般包括隨機化和阻尼效果。我們現在有大約90 000股引導和它能上升到200000。
5 – Then we repeat the process with the eyelashes and the eyebrows. During the whole process the look is tweaked in a fast rendering scene.
5 -然后我們重復這個過程,得到睫毛和眉毛。整個過程中外觀是調整在一個快速的渲染場景。
6 – Once happy with the results, we copy the point clouds and emitters to the “render model” where the point clouds will be awaiting an Icecache for the corresponding shot. We use Alembic to transfer animation from rig to render model and the Ice emitters .
6 -一旦結果滿意,我們復制點云和發射器的“渲染模式”,點云會等待一個Icec緩存。我們用Alembic傳輸動畫到ice發射器。
7 – Back to the Hair model we convert the guides strands to mesh geometries. We apply syflex cloth simulation operators to these geometries to get ready for shot simulation. We link the guide strands to the syflex mesh so they inherit the simulation.
7 -我們把頭發引導轉化成模型。再使用syflex布模擬頭發動力學。
8 – Next comes shot by shot simulation and Ice caching of the guides strands (hair, lashes, eyebrows and beard if necessary).
8 -接下來模擬和緩存ICE的引導線(頭發、睫毛、眉毛和胡子如果必要)。
9 – Before we pass down the simulation caches to the rendering department, we need to do a test render to be sure every frame works and there is no glitch/pop. With final beauty renderings taking sometimes close to 2 hours per frame, it is not a good thing to have to re-render a shot because a hair strand is out of place ! The scene we use renders quickly with no complex shaders and only direct lighting.
9 -在緩存結算渲染之前,我們會做些測試渲染來保證所有東西的沒問題。以最后的美麗圖片以接近2小時每幀的速度渲染,如果因為頭發穿插而重新渲染就太糟糕了,下面就是測試渲染。
10 – Once we are happy with the look of the hair, the movement of the simulation AND most of all once we’ve resolved all the problems, we give the signal to the rendering department. The hair PointClouds are always automatically linked to the appropriate simulation cache for the current shot so all they have to do is “unhide” the corresponding object in their scene and voila !
10 -一旦我們滿意,就開始渲染一個單幀來看最終效果。頭發的PointClouds結算緩存會自動連接到緩存上,最后即渲染啦不拉不拉。
- ·《異域奇兵》宣傳片曝光 扮演冒險者探索古老世界
- ·警圓通報石其峰案事件初終 兩涉案職員被刑事拘留
- ·蘭州新區躲寒勝天有哪些
- ·海信視像發布三季報,發力高端化是行業盈利重點
- ·《Apex英雄》通行證調整 30天內好評率跌至10%
- ·王力宏老婆李靚蕾度量女子 脫低胸裙秀奇跡線
- ·2024北京車展:smart精靈#5概念車首發
- ·北京車展將上市重點轎車匯總 全新大眾邁騰/比亞迪秦L等領銜
- ·2D動作冒險游戲《失落的城堡2》Steam搶先試玩版推出
- ·足機攜號轉網支撐哪些皆會 辦理體例與短疑操縱步調先容
- ·2024北京車展:大拿V1多功能版亮相
- ·2024北京車展:賓利歐陸GT敞篷定制版亮相
- ·《夢境西游三維版》寒期活動熾熱停止中,齊新錦衣潮翻三界!
- ·小家電遭嫌棄吃灰,一場“偽需求”的狂歡終于落幕?
- ·2024北京車展:北京現代第五代勝達內飾亮相
- ·可穿戴設備融入生活 智能手機將在2050年消失?
- ·初心“游”在,精彩無限!2?024 ChinaJoy 全部展商名單 正式公布!
- ·小熊電器:2023年前三季度凈利潤約3.16億元
- ·2024北京車展:林肯領航員特別版亮相
- ·索僧建坐非洲基金會:投資千萬好圓助力本天游戲逝世少
- ·騰訊:《怪物獵人:世界》WeGame版愿意和任何平臺對接
- ·荊州圓特玩耍攻略 荊州圓特游樂土如何玩才好玩
- ·下通2018公布會掀秘5G足機:2019年底旗艦將支撐
- ·《沉寂嶺:飛降》更像劇散而非游戲 齊程可免費沒有雅看
- ·《嚴陣以待》宣布發售新DLC“Home Invation”Steam已上架
- ·游仄易遠晨播報:迪士僧CEO被建議支購EA 索僧將推出《任務吸喚20》PS5捆綁包














